

There's a reason why there hasn't been a proper Bond game in almost a decade. None of these James Bond FPS games quite nailed the delicate balance of open-ended/sandbox mission design, alongside the intelligent usage of gadgets and unique equipment, among other criticisms. Even its FPS successors like GoldenEye: Rogue Agent, 007: Quantum of Solace, or 007 Legends either didn't receive nearly the same critical or commercial reception, or sought inspiration from other popular FPS titles like Call of Duty. While several subsequent James Bond games took on a more third-person action-adventure design influence, none quite matched Nightfire's gameplay design.
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Multiple missions were left out entirely, and the PC version utilized a completely different game engine that was far less refined. Development of the PC version was outsourced to Gearbox Software, which means the game was drastically different from its console release, and not in a positive way.

The only caveat is the PC version of 007: Nightfire is nowhere near the same as the console release of the same game. Even though Nightfire released alongside Pierce Brosnan's 007 film Die Another Day in the same year, Nightfire's Metacritic scores (the console releases, specifically) far outpace Die Another Day's Rotten Tomatoes score, which is genuinely a testament to a licensed game's quality and reception. Even though Eurocom is long gone after several other middling licensed games (including additional James Bond titles), Nightfire still stands out as one of the best and highest-rated games in the studio's history. YouTuber Raycevick has a fantastic video that highlights a lot of the strengths of Nightfire, and why fans who did play it back in 2002 still hold reverence for it today.
